ScummVM is a 'virtual machine' for several classic graphical point-and-click adventure games. It is designed to run Adventure Soft's Simon the Sorcerer 1 and 2, Revolution's Beneath A Steel Sky, and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more.

We've just compiled this emulator against our libSDL and libMAD packages. It seems to work fine for our c7x0 machines. Specially the GUI, that was not working against older ports of the libSDL. Anyway, mteira is still experimenting some weird hungs of the emulator. Feedback will be welcomed.

Games at 640x480 resolution, seems to work fine, too.

Here are a pair of screenshots of the engine working:

After the DOTT (Day of the Tentacle) introduction.

Presentation of Indiana Jones and The Fate of Atlantis

Download here our first version: scummvm_0.5.5cvs-zports_c7x0-0_arm.ipk

05-27-2004. New version 0.6.0. Pick it at scummvm_0.6.0-zports_c7x0-0_arm.ipk

06-09-2004. The -Dmain=SDL_main flag was missing, so the game was not starting. Also some screen resolution changes. scummvm_0.6.0-zports_c7x0-1_arm.ipk

06-15-2004. Fixed the flashing in the menu bar when selecting a game. The menu key and others are working again. scummvm_0.6.0-zports_c7x0-2_arm.ipk

06-19-2004. Support for Beneath a Steel Sky. Just a compiler problem. scummvm_0.6.0-zports_c7x0-3_arm.ipk

06-19-2004. Support for Simon the Sorcerer. Another compiler issue. scummvm_0.6.0-zports_c7x0-4_arm.ipk

06-23-2004. Right button simulation using shift + tapping on the screen. scummvm_0.6.0-zports_c7x0-5_arm.ipk