March 7th 2004:Still trying to improve the speed. Some progresses were made on the mplayer port, using a driver able to overlay and make hardware colorspace conversions. Cacko seems to have released also a X server able to use the hardware acceleration of the IMAGEON. My tests trying to use the AtiCore BitBlt functions included in the Sharp libqte had no success yet.
January 13th 2004 : At last, libSDL is now in the CVS. Included a pair of assembler routines trying to speed up blit operations. However, the speed improvement is imperceptible. The problem seems to be in the IMAGEON 100 bus limitations and the method used to paint to the frontbuffer. We need a way to use the BitBlt hardware routines of the IMAGEON.
December 1st 2003 : I've found a little problem with the
QDirectPainter usage. This fix seems to avoid a lot of freezes in the games using libSDL. Download this version at: libSDL_1.2.6-zports_c7x0-1_arm.ipk
May 2004: A little patch to avoid the C780 to be detected as a SL-5000. At: libSDL_1.2.6-zports_c7x0-2_arm.ipk
06-15-2004: Experimental support for the SL-C5600. libSDL_1.2.6-zports_c7x0-3_arm.ipk
06-16-2004: The assembler blitting routines causing bizarre redraw problems on Scummvm were taken off. libSDL_1.2.6-zports-4_arm.ipk
06-19-2004: Some mistake while using the CVS made me lost the C5600 preliminary support. Corrected in this version.libSDL_1.2.6-zports-5_arm.ipk